In a fair fight 2 ships should invariably kill the solo pilot, but good solo pilots fight these odds on a daily basis and win how?
Most frigate fights are over quickly, 40-50 seconds is more than enough to secure the kill and either get out safely, or be ready for the another fight. The usual way to do this is to fight only one ship at a time, as simple as it sounds this is the correct answer.
You need to learn to control the fight in such a way that only one ship is actually fighting you, whilst the others are looking on unable to get into the fight before it's over.
There are several simple ways to split gangs up.
The Stargate Split...
If you land on a stargate with hostiles, wait for one(some) of them to aggress you then immediately jump through, any ship that aggressed you is now stuck on the other side for 60seconds, this gives you time to fight anyone that followed through without their full gang.
Catch me if you can...
Large groups will often chase you round a solar system, after you've warped to a few different celestials you'll notice their gang getting split up, landing at different ranges, and often going to the wrong planet. Remember you normally have to be 150km away in order to warp, so if you land close enough to a target, and his friends are all 100km away, then you can engage, as they will have to either warp off and back, or burn across the gap.
Make sure they see where you warp to.. align off before warping.
See all those little beacons in lowsec in the faction warfare areas, novice plex, small plex, medium plex? These are deadspace beacons, they usually have a warp acceleration gate which limits which ships can go inside, this is useful for splitting certain ships, and limiting what can fight you on the inside. But what many people don't realise they are just as useful when you are fighting on the outside of them too. When you warp into them you always warp relative to the gate, even if you are trying to warp to a fleet member. Once you have landed there is no on grid warps. This means if you land on the outside of a deadspace beacon, then burn upwards, anyone that lands on the beacon has to fly to you, and if they send a fast ship out to you, you can kill it before the friends arrive.
Just a little bit closer...
When a gang is hugging a gate you can sometimes pull their tacklers out from the main body of the group and engage them, start by warping in at 100km then hanging about outside of the damage range, wait for their ceptors to burn towards you, but make sure you fly back in and tackle them before they reach 150km from the gang, thus forcing them to burn the distance. Useful if coupled with...
one of my favourite ways to catch people out when they are tackling for a larger gang.
...The short warp.
You can't warp less than 150km right? Wrong!
You can't initiate warp to an object less than 150km away, but you can warp to it at range, thus by sitting 150km from a wreck/gate then warping at 100 to it, you peform a hop of 50km closing the distance faster than expected. This works to bookmarks too...
Want to learn PVP? Always fancied being a pirate? Jump into the "Dbastards" channel for more information, and for open roams with some of the best pilots about.
Monday, 30 September 2013
Sunday, 29 September 2013
MEATSHIELD - be part of it!
1. Ship or Pilot which obstructs the passage of incoming fire from its intended destination: ‘Some meatshield stopped me shooting a Bastard!’
2. Ship or Pilot who serves no purpose other than to sacrifice himself for the greater good: ‘Was a TARP, but at least I killed the meatshield’.
3. A desirable property for a noun: ‘Meatshield Bastard, nature’s kevlar for us pirates!’
So you've worked out how to fly your ship, you've mined a few rocks, but something is wrong with the world. You feel the need to ditch your mining laser and fit autocannons, to feel the ripple of excitement as your rockets crash into your target.
Maybe you're one of those people that like to collect corpse...
But you're new, you don't know even which end of the autocannon is the shooty bit!
You need to become MEAT, better still you need to be [QUORN]!
Meatshield is officially opening it's doors again to the new and fresh faced cadets of New Eden, we will take you apart remove all the squishy bits and put you back together made of kevlar, we will line you up and march you into the jaws of death, where you will take everything that death has to offer you, and then get back on your feet and knock death out. You are immortal, you are better than just meat, you are QUORN!
Learn to PVP, not from videos, not from blogs, not from some stuck up wannabe hero but from the pirates of lowsec, the evil scum of the world that are having far more fun than you are.
Requirements - working mike, headset. Willing to fly and die for fun.
It's more about attitude than skill points, if you are willing to put the time in so are we.
Join Dbastards channel in game for more information.
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