Wednesday 30 July 2014

Passing the torch.

When I took control of the Bastards Alliance 18months ago, it was a mothballed corp that down to 2 active members, looking for a new place to call home, the training corp was empty bar a few inactive alts.

I took control because The Bastards brand needed to survive past that point, we pulled them into Shadow Cartel and merged the Kadavr Black Guard into them, swelling the initial numbers. Slowly recruiting some of the pilots you see today. And with the return of Johnny Twelvebore from the Tuskers we had the final piece of the puzzle, someone who wanted to push forward again. 

We gave the Shadows a big hug and dropped alliance, pushing foward deeper into lowsec on our own. With all the members being active and pushing recruitment we moved to 60+ players, most of which are active. Opening the training corp allowed us to recruit very young pilots, many of which have gone on to become great solo pilots in their own right. 

With the brand rebuilding many of the old inactive members surfaced and rejoined for a while, some famous faces among them. Just this week TheHermit has appeared, bringing with him the code for the missing ransom board - more on that soon!

Being a CEO is a large responsibility and not something to take on lightly, much like running a business you'll have to deal with both recruitment and discipline at times, even harder you're not actually paying these people to do your bidding. You need to be active, organise events, roams, push recruitment constantly, and not still try to have fun yourself whilst doing all of this. 

This year real life for me has been hectic for those that don't know I'm getting married the end of next month, so between that and career changes I haven't been able to give the Bastards what it needs from a CEO. 
So it's been an easy decision rather than just letting the corp go to ruin I have chose to step back now whilst the corp is still growing strongly. I'll stay on in advisory for as long as they'll have me, but now I just get to turn up and blow stuff up again!

Johnny Twelvebore takes over as the new CEO, a graduate of the Meatshield Training corp and has largely been running the corp in my absense anyway, only fair that he takes the shiny crown with it. 

And no, you can't have my stuff, I'm not quitting eve. 

Monday 7 July 2014

The Bastards vs The Meatshield (internal alliance PVP tourney)

Over at Bastard HQ we're always looking for fun ways to spend an evening, and once in a while we run a little tournament. 

It's not just for shits n giggles as we get to see who in our training corp is ready to move up into the main corp.

Within the corp forums we have two private corp channels set up which where fits and theory crafting take place. After the match the channels are opened up for the whole alliance to see. 

This is a proposed version of a our new tournament improving on the last version, you're welcome to suggest improvements or use for your own corp. 


(It is deliberately biased in favour of the training corp) 

This plan modifys the rules to still give the Meats several significant advantages, but also giving the bastards a fighting chance. This should make it alot closer and make the meats work for a victory.
It should make it much more fun for everyone involved.


Tournament to consist of 5 rounds of a maximum 10 minutes each, upto 10 min pause/break between rounds. 
This means the entire event should only take 2 hours or less.

Bastards can field a maximum of 5 pilots
Meatshield can field a maximum of 7 pilots 

For every Meatshield pilot over 7 bastards can add another pilot.  (Meats retain a +2 pilot advantage)

Issue: What if Meatshield cannot field 7 Pilots ??

Both corps are limited to T1 frigate hulls. No pirate, faction, or T2 hulls allowed. The only exception to this is the flagship rule.

EWAR rules
ECM may only be fitted to a griffin
RSD may only be fitted to a maulus 

Ship hull limitation (Logi/EAF rule)
Each team may only field one EWAR hull per match
Each team may only field one Logistics hull per match
Bastards may only field either a logistics or an ewar hull - not both
Meatshield may choose to field both at the same time. 

Module Limitation
Meatshield may use all meta levels 1-5 (T2 included)
Bastards may only use meta 1-4 items (this removes overskill bonus's)
No pirate/navy/deadspace items. 
No cloaks

Navy, or T2 is allowed - no rare pirate ammo please. 

Bastards flagship can be any navy hull, they can use T2 highslots.
Meatshield can choose any frigate including Navy & T2 (but must not break the Logi/EAF rule)
No pirate frigates (no worms!)

Flag ship fittings have to be registered with the admin, no fitting changes may be made to these ships throughout the tournament. It must have the prefix "FX:" to it's name, no other ships may use this prefix on name. The admin will not be required to disclose the hull&fitting to the other corp. 

When it's gone it's gone rule: only one flagship per team, it can be fielded at the start of any match

Issue: - can it be flown EVERY match?

We know what you're flying rule
Bastards will get on grid at the secret location first. Meatshield will have the option to scout their fleet with a single pilot warping on grid in a shuttle or pod (no ship scan) This gives them time to choose a counter fleet... 

We still know what you flying! Lock-in rule!
Should the Meatshield loose a round, they have the option to lock in the Bastards fleet and face it a second time, this rule can only be used once in the tournament and only in the event of the Meats loosing a round.
(in the event that a flagship was destroyed it can be resurrected for the lock-in match: this applies to both teams)

Issue: Admin keep spare parts? 

Each ship kill is worth 1 point
Bastards start with a -2 points per match, they will need to kill 2 pilots to achieve a draw!
Bastards will forfeit the round if they are not on grid before the end of the 10 minute break
Meatshield will forfeit the round if they are not on grid within 1 minute of the break ending (time to counter)

Arena size
The arena is 100km radius from the central beacon. Moving more than 100km from the central point results in disqualification. 
No on grid warping. 
No cloaking. 

Notes & Additional rules:
Spider tanking is allowed!

All loot is the property of the alliance, and will go back into the slush fund to provide ships and modules for the corps

No podding 
There is no excuse for podding friendlies, anyone doing this will be dismissed from the alliance.

Honour amongst Bastards
No pirate implant sets