Sunday 25 August 2013

[LOADOUT CHALLENGE] Sentinel Sorcery!

So onto another Battleclinic Loadout challenge, back to something a little harder this time.
The magical mysterious Sentinel, terror of the space lanes and capable of striking fear into the hearts of most frigate pilots? Or just another sad panda in need of CCP's love and attention.
There is always much discussion about this little ship, as some say in the hands of the right pilot it can win almost every fight, others will tell you it must hide in the gang or risk being a shiny explosion. What say you?

Will you go MWD or Afterburner?
Do you dare to fly solo? or hide in the crowd.
How shiny is too shiny?


Must be able to fit in game with the current game mechanics.
Faction or T1 fit, it's your choice, but judging will take cost/benefit into account.
Solo or gang, PVP or PVE all are valid options.
Unlimited entries per person, only 1 prize per person.
To win the prizes you will require an active EVE account.
Your comments +1's and -1's will be taken into account, please rate each other!
Please put relevant stats and descriptions on your fittings, it helps everyone incomplete descriptions will be excluded.
As usual post a link from this thread to your fitting on BC uploaded onto BC.
Final judging will be by the BC moderators team.
Judging to take place week starting 2nd September.

[size=14pt]1st Prize
1x 30 Day Pilot License Extension (PLEX)
3x runners up will each receive 100m isk. [/size]


Saturday 24 August 2013

None Shall Hide...

This has been an official publication for the Shadow Cartel courtesy of Kri Matar Our resident artist and fat american dough boy.

Thursday 15 August 2013

A Fast Bastard Roam

Last night was a proving ground for the new recruits, choosing to run a small pack of destroyers out into the local area, we set destination to the sacred home of Evati and undocked. 

Our fleet comp for the evening. 

Coercer x1 
Thrasher x 3
Navy Slicer x1

It wasn't far before we found a fight, just two jumps from Avenod my scout found a slightly larger assult frigate and destroyer group. Sending in two of the thrashers we pulled their group away from the gate they were holding at and out to a planet. As they started to land we jumped the final members of the party and converged on the planet. 

We killed two Enyo's and a firetail, and the remains of their fleet scattered (I thought we killed more tbh), loosing one of our thrashers in the process, holding the field we quickly gathered the loot.*

As local had started to grow we scattered and looked for a new target, a stabber eluded us inside a medium fw plex, being too fast for the destroyers to catch. The slicer unable to take him solo, was forced to pull back. 

We moved back to safe spots, and soon a faction warfare fleet of destroyers & frigates headed into the same plex to try their luck. We of course warped in directly after them, catching them just inside the beacon. Their Griffin was still at 10km, called primary he died in a single volley from the Coercer. The stabber beat a hasty retreat again, and we demolished the remaining gang for no losses. 

An Eve University gang of 20ish pilots came into system, but didn't want to leave the safety of the gates despite being vastly superior in numbers.

The stabber's luck had run out and we found him again on a plex, this time on the outside, the slicer immediately pointed him, and the rest of us in the slower destroyers moved out at different angles to force him into a close fight. He gave up running and started to fight, but the combined firepower of the destroyers meant his chances were limited. 

A ping from alliance FC's ended the roam early, more warm bodies were needed for an Armour BS gang that was forming for a large scale fight. 

Final tally for the roam. 

7 - 1 & 60m worth of loot. 

Coen, after proving himself capable of following directions, and not dying like a fool, was extended an invitation to join the corp as full member. 

*Bastard roaming loot goes to corp to provide cheap ships available to all members for corp roams. 
All the Destroyers for this roam were corp owned and supplied.

Monday 12 August 2013

BRING OUT YOUR DEAD! - Loadout Competition!

I set the guys and girls over at Battleclinic a little challenge to come up with a Rifter fit that works with the current version frigate combat. The mission was to come up with a fit where the rifter was better than any other Minmatar frigate for the task at hand, and ideally to make it able to stand on its own against some of the other T1 frigates again.

When I set the task I'd expected that Artillery would feature heavily, and that we might see a blaster rifter or two. In fact no one offered a blaster rifter at all... The winning ship was actually a laser rifter!

So why did it win?

Lasers with scorch actually provide the most dps at 8-10km for the rifter hull, almost 50% more damage than using 200mm autocannons and barrage.
Flying the rifter at the edge of scram range is a hard thing to do, but will still provide results.

So I present care of TheWarden from Battleclinic

[Rifter, Rifter - Scramrange kite 'n bite]
Heat Sink II
Pseudoelectron Containment Field I
Small Ancillary Armor Repairer

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Rocket Launcher II

Small Polycarbon Engine Housing I
Small Energy Collision Accelerator I
Small Energy Locus Coordinator I