Wednesday 20 March 2013

Cheap fleets and big explosions

Costing only 30million isk per ship last night was my first real outing in Po'Hac's. 
Sitting in the Exequror for the first time in years I was half expecting we'd get 3 jumps run into a battlecruiser and get murdered. Instead we managed a roam lasting just over an hour, and kills totally almost a 1billion isk! Loosing just one rupture in the progress. 

Straight out mercy kill, we were sitting on the highsec gate whilst our FC tried to find a route onwards.
Small gang on a gate, what the shield curse was doing with the Armour gang I'll never understand...

Then what I expected to be the end of us, a small gang sitting inside a medium faction warfare plex. They had    even numbers logistics, and also blackbird, and sitting right on the warp in was a Sacrilege Heavy Assault cruiser.
We sent three ruptures as a bait squad to get point, and start the fight, hoping that one would still have point when the gang arrived. As we warped in one of our ruptures was jammed, one exploded and the last was in structure burning. As I locked him my reps already overheated I didn't expect that he would hold together; but in true hero style we pulled him back from the brink and held the field. As the enemy Sacrilege exploded most of their gang scattered to the winds and we killed the remains and looted the field. 

Flying home with our heads held high, and are cargo bays full of loots! Po'Hac's great Hac's

Working as intended. 
The recent Cruiser updates, have been very well received for good reason, whilst it might seem like the T1 cruisers are overpowered at first look they aren't. If we had run into a gang consisting of similar numbers but flying T2 Heavy assault ships and a pair of logistics we would have been swatted like a fly, we wouldn't have the DPS to break their reps, or the reps to survive their DPS. 
Which would be expected with the extra investment in skills and isk required to fly those ships. 

Exequror - The Space Walrus

Tuesday 19 March 2013

Mr Bunnikins died :(

Last night was fun, even if it did cost me my Bhaalgorn, intel came in about a Archon that was in triage on a gate in lowsec not too far away. At the same point another source advised us that a rescue fleet was inbound  to that system to let the Archon who'd cyno'd in on top of a Prophesy escape.

It smelt like bait, it looked like bait, but with only a few seconds to decide what the best course of action to go with, we decided to burn a cyno over and titan bridge a few subcaps into the fight.

As I undocked in Mr Bunnikins I had a slight feeling of doubt, just that little feeling that this might be the last time I flew this ship. He was in good company, a couple of Vinidicators and a second Bhaal meant there was a chance he wouldn't be primary.

As we sat on the Titan we scrabbled round to find a triage pilot, only finding a willing pilot a few seconds before the bridge was lit! The enemy subcap rescue fleet were already on the field the and fight was in progress. As soon as we bridged the Enemy escalated with 4 Dreadnoughts, and the fight was on. Our solo triage started to melt as on comms a second triage pilot was rushing to log in. 
As the first triage died the call was made to deagress and orbit the gate until we could get the second triage in. 

With the Bhaalgorn already way off the gate, pointed and webbed down there was nothing else to do except overheat the neuts on their archon and prepare to get my pod out. 

As soon as our triage got into fleet we dropped our own dread support fleet. Nashh's dread loaded grid just as Ana's  Bhaal died, our new triage too late to make a difference to his fate. 
Sending Anabarics pod to dock in the nearest station I concentrated on the Moros's controls, siege green, sebo and tracking computers on, and overheat on the guns. Watching the heat levels on the guns soar, I stopped the overheat just in time with all guns 98% burned... that was going to cost a little to repair...
Our 6 dread fleet soon started to shred the enemy field, their capitals unable to withstand the combined fire at close range.

Was a good fight all round, and a surprising escalation on both sides.

POV from enemy comms.