It's not just for shits n giggles as we get to see who in our training corp is ready to move up into the main corp.
Within the corp forums we have two private corp channels set up which where fits and theory crafting take place. After the match the channels are opened up for the whole alliance to see.
This is a proposed version of a our new tournament improving on the last version, you're welcome to suggest improvements or use for your own corp.
(It is deliberately biased in favour of the training corp)
This plan modifys the rules to still give the Meats several significant advantages, but also giving the bastards a fighting chance. This should make it alot closer and make the meats work for a victory.
It should make it much more fun for everyone involved.
Tournament to consist of 5 rounds of a maximum 10 minutes each, upto 10 min pause/break between rounds.
This means the entire event should only take 2 hours or less.
Bastards can field a maximum of 5 pilots
Meatshield can field a maximum of 7 pilots
For every Meatshield pilot over 7 bastards can add another pilot. (Meats retain a +2 pilot advantage)
Issue: What if Meatshield cannot field 7 Pilots ??
Both corps are limited to T1 frigate hulls. No pirate, faction, or T2 hulls allowed. The only exception to this is the flagship rule.
ECM may only be fitted to a griffin
RSD may only be fitted to a maulus
Ship hull limitation (Logi/EAF rule)
Each team may only field one EWAR hull per match
Each team may only field one Logistics hull per match
Bastards may only field either a logistics or an ewar hull - not both
Meatshield may choose to field both at the same time.
Meatshield may use all meta levels 1-5 (T2 included)
Bastards may only use meta 1-4 items (this removes overskill bonus's)
No pirate/navy/deadspace items.
Navy, or T2 is allowed - no rare pirate ammo please.
Bastards flagship can be any navy hull, they can use T2 highslots.
Meatshield can choose any frigate including Navy & T2 (but must not break the Logi/EAF rule)
No pirate frigates (no worms!)
Flag ship fittings have to be registered with the admin, no fitting changes may be made to these ships throughout the tournament. It must have the prefix "FX:" to it's name, no other ships may use this prefix on name. The admin will not be required to disclose the hull&fitting to the other corp.
When it's gone it's gone rule: only one flagship per team, it can be fielded at the start of any match
Issue: - can it be flown EVERY match?
We know what you're flying rule
Bastards will get on grid at the secret location first. Meatshield will have the option to scout their fleet with a single pilot warping on grid in a shuttle or pod (no ship scan) This gives them time to choose a counter fleet...
We still know what you flying! Lock-in rule!
Should the Meatshield loose a round, they have the option to lock in the Bastards fleet and face it a second time, this rule can only be used once in the tournament and only in the event of the Meats loosing a round.
(in the event that a flagship was destroyed it can be resurrected for the lock-in match: this applies to both teams)
Issue: Admin keep spare parts?
Each ship kill is worth 1 point
Bastards start with a -2 points per match, they will need to kill 2 pilots to achieve a draw!
Bastards will forfeit the round if they are not on grid before the end of the 10 minute break
Meatshield will forfeit the round if they are not on grid within 1 minute of the break ending (time to counter)
The arena is 100km radius from the central beacon. Moving more than 100km from the central point results in disqualification.
No on grid warping.
Notes & Additional rules:
Spider tanking is allowed!
All loot is the property of the alliance, and will go back into the slush fund to provide ships and modules for the corps
There is no excuse for podding friendlies, anyone doing this will be dismissed from the alliance.
Honour amongst Bastards
No pirate implant sets
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