Monday 2 November 2009

Pirate Carrier...

Tired of running Battlecruisers, and missing the insane speed of my ceptor,  I decided to jump back into my Taranis and run with the alliance fleet. I had wanted to test my Corelli C-Type MWD in combat and with my new implants giving 3% speed and agility, the ceptor should be even better than before.

I wasn't disappointed, undocking from the station I see a pirate Harby camping the station, good little dock monkey I say to myself, I'll see you again soon... As the lock warning chime starts to sound, I engage the mwd and immediately get hit with 20g's of acceleation 0-4000ms in 2 seconds, the harby finish's it locking sequence just in time to loose it again as I exceed its range. Laughing I set course for Dastyrns and link up with the alliance fleet.

Our mixed fleet of ships was mustered and waiting in stacmon, ready to start the roam. The first few systems we jumped into were quiet, lacking any targets suitable or not. The our falcon pilot calls back that he has a carrier on scan at a station, moving in for a closer look he confirms that it is a pirate, and then to everyone's suprise he says that  it is currently 30km from the station and slowly heading back into dock range.

Not wanting to miss this opportunity, we hastily get a plan together, our two interceptors were to jump in and using the scout as a warpin would land ontop of the carrier. I jump through into the system and warp to 70km from the scout as planned. As I drop out of warp I check the range to the carrier... oh shit! I'm 90km off him, and 100km off the station too close for a rewarp! I call back to the fleet tell them to warp to the station rather than me. Engaging my mwd, I race towards the carrier, still not fast enough, I hit the overheat button and get rewarded with another boost to now racing at over 5000ms the damage alarms are starting to flash as the mwd starts to burn up. 25km and I start to lock the carrier, dialing back the the mwd I drop into a close orbit to engage the scram/web combination that will hold down even a giant carrier. The other interceptor arrives seconds later starts its high speed disruptor orbit.

I already know that if the carrier has smart bombs I'm doomed. Then the carrier deploys fighters.. what the hell? Who is this pilot? Warriors would have ended the lives of both ceptors in seconds. The fighters drop out on top of me and and as my overview starts to glow red with fighters the rest of the fleet drops out of warp, as the calls confirming points and webs on, the friendly lock of the logistics cruiser saves my little ship, with only 30% structure left after few lucky hits from the fighters!

The carrier pilot now fully jammed, pulls his fighters, thus proving himself to be a complete idiot and gives in.
Now the little pirate inside ask's should we have ransomed it... ?

Oh well...
Kill link

1 comment:

  1. Never ... always shoot ships down! Fireworks are our payment :D