Jumping into the Slasher again, I undocked and headed down the pipe towards Esmes, nothing in that direction! A quick 180 and back through Goinard, friendly intel had suggested a Incursus was looking for trouble further down the pipe, so I raced on through to start the hunt.
Quickly D-scanning the frigate, I warped to a belt, then a moon, then a belt, getting bored of the ping pong I moved off the zero point and waited a few moments. The Incursus warped and immediately launched it's drone. The fight was on!
Without a web, and being tracking disrupted the incursus struggled to get any hits in with it's primary guns, it's small warrior drone chipping away. Targeting and popping the drone I now had full control of the fight, the Incursus was repping heavily, obviously dual repper, as it was pulling itself back from low armour in one hit. This wasn't getting anywhere fast. Moving closer I started to neutralise the cap of the incursus, the added pressure of this was starting to tell as it dipped into structure.
It was still clawing its way back up, but was having to burn charges to survive, charges it didn't have enough of...
Moving on from this happy with the kill, I headed up further up the pipe. I followed one of the Tuskers into Aeshee, now the Tuskers are known for being good frigate pilots, and always willing to fight! But this Tusker wasn't too keen on taking on the Slasher, and so he moved on through into Lisbatanne, following in I found him sitting on the gate, he yellow boxed but didn't engage. I didn't want to fight on the gate as you don't get any warning of blobbing, so trying to pull the fight off the gate I warped out to a close planet, and waited. Soon another Tusker came into local Rixx Javix of Eveoganda fame! A Taranis appeared on d-scan, and then both Tuskers came to the planet, by this point I had already been burning 250km upwards from the warp in.
1v1 I was confident that I could take on either of the ships, but together they would murder me easily.
The trick to fighting multiple ships is to keep them both within 150km of each other, that way they shouldn't be able to warp to each other, and it gives you time to fight just one of them.
You just need to separate them, there are many ways to do this, you can warp to planets at different ranges, hope that they follow but don't land together. Or you can burn around on grid and try to pull them apart. Being fast helps you do it on grid. I was faster than the Incursus but a mwd Taranis can easily pull in excess of 3000ms.
They wanted the fight, which always helps... I was now 300km above them, so had the space to pull them apart. This they did for themselves, the slower afterburning incursus sat stationary at the planet, whilst the mwd fitted taranis started to burn up towards me, I let the ceptor get 100km up away from it's buddy before warping back to the planet at 100km, this put me within 30km of the ceptor, and 100km up away from the incursus. The Taranis bailed, and came back in at 200km, a few cross warps, and we bouced around the grid finally the Taranis landed close, burning towards it, I was relieved when the it launched drones and engaged, the Incursus started the 90km burn up towards us, but the Taranis was already in trouble misjudging his closure rate, he'd come too close and was now in scram range the slashers tracking disruptor meant it's rail guns were ineffective, but the Warrior Drones were still hurting! and I was forced to run my Ancil a few cycles I wouldn't have time to kill the drones first like I would in a solo fight, I had to kill the hull as quickly as possible before the Incursus arrived.
Realising that Rixx was in big trouble, and that afterburning towards us he wasn't going to get there in time RedBerret warped off to a close spot, so he could return at zero. Landing on top of us the Taranis was now deep in structure, he started to apply damage and I was forced to overheat the Ancil, and I started to switch my orbit to the incursus I left my guns and scram on the Taranis, whilst now neuting and disrupting the Incursus, the Taranis felt like it took ages to die, but eventually it popped and I could turn my attention to the Incursus, fitted with plate and rep, it had a free midslot for a web, which had meant even with the tracking disruption I was still getting low in armour, having already used up my initial Ancil charges! 60 seconds is a long time to wait... My Energy Neutraliser was starting to bite now, he wasn't tanking and was now slowly bleeding out. Then just as I hit 10% armour and was thinking that I might need to get out the ACB lit up with fresh charges!! I think I made a happy little squeal!
With once more a healthy shield buffer it was all over for RedBerret.
An excellent result with two tusker ships downed, and a field of loot to collect and sell.
GF's exchanged in local, but I'd love to have heard their comms after that one. "Nerf slashers anyone?"
i love the smell of downed tuskers in the morning, it smells like...victory.
It was a good fight and a lucky one for you. I've been flying Slashers for weeks now with excellent results (24-3 so far in the ship) so the plan was to keep warping in and out at range until one of us landed close enough to get point, then the other one would leave and return. That's why I went in close. If it had been a 1v1 I wouldn't have let you get so close. But, plans don't always work. Red was a tad slow on the warp out warp back and arrived a tad late and the whole thing didn't work. Oh well, it was still a good fight and well fought.ReplyDelete